Difference between revisions of "Scroll of teleportation"
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|itemtype=Scroll | |itemtype=Scroll | ||
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{{flavour|A scroll that translocates the reader to a random position after a short delay.}} | {{flavour|A scroll that translocates the reader to a random position after a short delay.}} | ||
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| Normal || 3-5 turns | | Normal || 3-5 turns | ||
|- | |- | ||
− | | In [[the | + | | In the Abyss (even when carrying [[Orb of Zot|the Orb]]) || 8-19 turns |
|- | |- | ||
− | | In [[The Realm of Zot]] or when carrying [[Orb of Zot|the Orb]] || | + | | In [[The Realm of Zot]] or when carrying [[Orb of Zot|the Orb]] || 8-14 turns |
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==History== | ==History== | ||
− | *Prior to [[0.19]] scrolls of teleportation worked normally in [[The Realm of Zot]], before picking up the Orb of Zot. | + | *Prior to [[0.19]], scrolls of teleportation worked normally in [[The Realm of Zot]], before picking up the Orb of Zot. |
− | *Prior to [[0.17]] it was possible to perform controlled teleports. | + | *Prior to [[0.17]], it was possible to perform controlled teleports. |
− | *Prior to [[0.17]] there was a 20% chance that the | + | *Prior to [[0.17]], there was a 20% chance that the Abyss would not add time to teleportation. |
− | *Prior to [[0.13]] controlled teleports did not have a longer delay. In older versions, the Orb did not add time to teleportation. | + | *Prior to [[0.13]], controlled teleports did not have a longer delay. In older versions, the Orb did not add time to teleportation. |
==References== | ==References== |
Revision as of 23:12, 22 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A scroll that translocates the reader to a random position after a short delay. |
Reading a scroll of teleportation will cause the player to teleport to a random location after several turns have passed.
You feel strangely unstable.
The actual duration depends on several circumstances:[1]
Circumstance | Duration |
---|---|
Normal | 3-5 turns |
In the Abyss (even when carrying the Orb) | 8-19 turns |
In The Realm of Zot or when carrying the Orb | 8-14 turns |
Strategy
- Keep in mind that the teleport is entirely random. If you are attempting to escape a dangerous situation, there is a chance that you only teleport a few tiles away, or even into a whole new can of worms!
- If necessary, you can read a second scroll of teleport while a teleport is pending to cancel it and keep you in place. Teleport scrolls are very precious, so evaluate the necessity of consuming a second scroll:
You feel strangely stable.
- A potion of cancellation will also end a teleport (along with any other effects you may have).
History
- Prior to 0.19, scrolls of teleportation worked normally in The Realm of Zot, before picking up the Orb of Zot.
- Prior to 0.17, it was possible to perform controlled teleports.
- Prior to 0.17, there was a 20% chance that the Abyss would not add time to teleportation.
- Prior to 0.13, controlled teleports did not have a longer delay. In older versions, the Orb did not add time to teleportation.
References
- ↑ spl-transloc.cc:743 (0.28.0)
Scrolls |
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Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |