Difference between revisions of "Ability"

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m (Blink mutation was removed)
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Abilities can be:
 
Abilities can be:
*Natural abilities, such as a [[naga]]'s [[Spit Poison]] ability
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*Natural abilities, such as a [[Naga]]'s [[Spit Poison]] ability
*Powers given by [[mutation]]s, such as [[blink]]ing
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*Powers given by [[mutation]]s, such as [[Demonspawn]]'s [[Hurl Damnation (mutation)|Hurl Damnation]]
 
*Powers given by an [[item]], such as an [[artefact]]'s +[[Blink]].
 
*Powers given by an [[item]], such as an [[artefact]]'s +[[Blink]].
 
*Powers given by a [[god]], such as [[Elyvilon]]'s Heal Self.
 
*Powers given by a [[god]], such as [[Elyvilon]]'s Heal Self.
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==Ability Costs==
 
==Ability Costs==
Unlike spells, which almost always only cost [[MP]] and [[spell hunger]], abilities can have multiple costs. These include:
+
Unlike spells, which almost always only cost [[MP]], abilities can have multiple costs. These include:
 
*[[MP]]  
 
*[[MP]]  
*Permanent MP
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*Permanent MP ([[Deep Dwarf#Innate Abilities|Deep Dwarf's Heal Wounds]])
 
*[[HP]]
 
*[[HP]]
 
*[[Piety]]
 
*[[Piety]]

Revision as of 14:40, 30 April 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For unique monster abilities, see Special ability

An ability is a power that a player character may have, and may choose to use at any time. Abilities can be unleashed by pressing the a key.

Abilities can be:

Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into Bat Form while full of blood. Abilities based on sound or speech are stopped by silence.

Ability Costs

Unlike spells, which almost always only cost MP, abilities can have multiple costs. These include:

History

  • Prior to 0.26, many abilities were regulated with a food cost.
  • Prior to 0.17, ability scores were capped at 72, now at 125.