Difference between revisions of "Monster generation"
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* [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises up to 300 at 15k turns (meaning that monster spawn slower over time). | * [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises up to 300 at 15k turns (meaning that monster spawn slower over time). | ||
* [[Abyss]]: MGR is set to 5, meaning that there will always be a monster every 5 turns.<ref>{{source ref|0.28.0|mon-place.cc|318}}</ref> | * [[Abyss]]: MGR is set to 5, meaning that there will always be a monster every 5 turns.<ref>{{source ref|0.28.0|mon-place.cc|318}}</ref> | ||
− | * During the [[Orb run]]: set to 18, with a special monster set | + | * During the [[Orb run]]: set to 18<ref>{{source ref|0.28.0|mon-place.cc|313}}</ref>, with a special monster set<ref>{{source ref|0.28.0|mon-place.cc|2528}}</ref>: |
**[[Pandemonium lord]]: 10% | **[[Pandemonium lord]]: 10% | ||
+ | **[[Orb Guardian]]: 15% | ||
+ | **[[Tier-1 demon]] or [[Tier-2 demon]]: 25% | ||
**[[Tier-4 demon]] or [[Tier-3 demon]]: 10% | **[[Tier-4 demon]] or [[Tier-3 demon]]: 10% | ||
− | |||
**Any monster from the [[Pandemonium]]: 40% | **Any monster from the [[Pandemonium]]: 40% | ||
− | |||
− | |||
For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (equal to half the spawn rate). | For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (equal to half the spawn rate). |
Revision as of 08:53, 5 June 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level. The MGR's value varies:
- Pandemonium: MGR starts at 50; after 3k turns, it gradually rises up to 300 at 15k turns (meaning that monster spawn slower over time).
- Abyss: MGR is set to 5, meaning that there will always be a monster every 5 turns.[1]
- During the Orb run: set to 18[2], with a special monster set[3]:
- Pandemonium lord: 10%
- Orb Guardian: 15%
- Tier-1 demon or Tier-2 demon: 25%
- Tier-4 demon or Tier-3 demon: 10%
- Any monster from the Pandemonium: 40%
For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (equal to half the spawn rate).
History
- In 0.23, the Orb run's spawn set was changed to be spawn more difficult monsters, but slower.
- Prior to 0.21, the most branches in the Dungeon naturally spawned monsters over time. Most of these were out of depth
- Orb run spawns were changed in 0.13: the most notable additions were Orb Guardians and eyeball monsters.
- Prior to 0.6, there was no special function to create out of depth monsters when staying in one area.
References
- ↑ mon-place.cc:318 (0.28.0)
- ↑ mon-place.cc:313 (0.28.0)
- ↑ mon-place.cc:2528 (0.28.0)