Difference between revisions of "Good gods"
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==Characteristics== | ==Characteristics== | ||
The good gods, being allies, have several features in common: | The good gods, being allies, have several features in common: | ||
− | *Codes of conduct to which followers must abide. | + | *Codes of conduct to which followers must abide, including hatred for [[evil]]. |
− | * | + | **[[Demonspawn]] and the [[undead]] ([[Mummies]], [[Ghoul]]s, [[Vampire]]s) are not allowed to worship good gods. |
− | *No [[divine retribution]] for leaving their religion or converting to another god, unless it is [[evil]]. [[Penance]] is still incurred, but the god simply does not act upon it. | + | *No [[divine retribution]] for leaving their religion or converting to another god, unless it is [[evil]]. [[Penance]] is still incurred, but the god simply does not act upon it. |
− | + | **When switching between good gods, you will still recieve "penance", but half of your original [[piety]] is retained. | |
*Several defensive and protective powers granted to their followers, requiring the training of [[Invocations]]. | *Several defensive and protective powers granted to their followers, requiring the training of [[Invocations]]. | ||
*Good gods may intervene to save your life on an otherwise fatal blow. | *Good gods may intervene to save your life on an otherwise fatal blow. | ||
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==Code of Conduct== | ==Code of Conduct== | ||
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Each god has additional requirements based on their likes and dislikes: | Each god has additional requirements based on their likes and dislikes: | ||
− | *[[Zin]] hates [[chaotic|chaos]] and [[mutation]]s, but rewards selfless donations of [[gold]]. It | + | *[[Zin]] hates [[chaotic|chaos]] and thus [[mutation]]s, but rewards selfless donations of [[gold]]. It also takes a [[tithe]] automatically whenever followers pick up gold. |
*[[The Shining One]] demands honourable combat, so prevents [[stab]]bing. You'll also gain a [[halo]], preventing you from going [[invisible]]. | *[[The Shining One]] demands honourable combat, so prevents [[stab]]bing. You'll also gain a [[halo]], preventing you from going [[invisible]]. | ||
*[[Elyvilon]] preaches a creed of pacifism and allows you to [[pacify]] monsters instead of killing them. | *[[Elyvilon]] preaches a creed of pacifism and allows you to [[pacify]] monsters instead of killing them. | ||
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*Prior to [[0.26]], all three gods hated [[cannibalism]]. | *Prior to [[0.26]], all three gods hated [[cannibalism]]. | ||
*Prior to [[0.15]], [[:Category:Holy holiness|holy monsters]] would often become friendly and allow the player to pass in peace if you worshiped a good god. This chance was based on your piety. | *Prior to [[0.15]], [[:Category:Holy holiness|holy monsters]] would often become friendly and allow the player to pass in peace if you worshiped a good god. This chance was based on your piety. | ||
+ | *Prior to [[0.9]], switching between good gods would not incur penance. Therefore, players would switch to Elyvilon, who had the weakest wrath, if they wanted to worship an evil/chaotic god. | ||
[[Category:Gods]] | [[Category:Gods]] | ||
[[Category:Religion]] | [[Category:Religion]] | ||
[[Category:Good Gods]] | [[Category:Good Gods]] |
Revision as of 12:01, 23 July 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
There are three good gods in Dungeon Crawl's pantheon who are allied together in the fight against (so-called) evil: Zin the Law-Giver, the Shining One, and Elyvilon the Healer.
Characteristics
The good gods, being allies, have several features in common:
- Codes of conduct to which followers must abide, including hatred for evil.
- Demonspawn and the undead (Mummies, Ghouls, Vampires) are not allowed to worship good gods.
- No divine retribution for leaving their religion or converting to another god, unless it is evil. Penance is still incurred, but the god simply does not act upon it.
- When switching between good gods, you will still recieve "penance", but half of your original piety is retained.
- Several defensive and protective powers granted to their followers, requiring the training of Invocations.
- Good gods may intervene to save your life on an otherwise fatal blow.
Code of Conduct
The good gods share a code of conduct. Common elements across all three are:
- No Necromancy.
- No unholy items.
- Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy artefact weapons safely. Wearing unholy armour, however, is immediately frowned upon.
- No killing neutral or allied beings.
Additional requirements
Each god has additional requirements based on their likes and dislikes:
- Zin hates chaos and thus mutations, but rewards selfless donations of gold. It also takes a tithe automatically whenever followers pick up gold.
- The Shining One demands honourable combat, so prevents stabbing. You'll also gain a halo, preventing you from going invisible.
- Elyvilon preaches a creed of pacifism and allows you to pacify monsters instead of killing them.
See each god's page for more details.
History
- Prior to 0.26, all three gods hated cannibalism.
- Prior to 0.15, holy monsters would often become friendly and allow the player to pass in peace if you worshiped a good god. This chance was based on your piety.
- Prior to 0.9, switching between good gods would not incur penance. Therefore, players would switch to Elyvilon, who had the weakest wrath, if they wanted to worship an evil/chaotic god.