Difference between revisions of "Monster generation"
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While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies: | While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies: | ||
− | * [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises until it reaches 300, at 15k turns. | + | * [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises (slows down) until it reaches 300, at 15k turns. |
* [[Abyss]]: set to 5, meaning that there will always be a monster spawn every 5 turns.<ref>{{source ref|0.28.0|mon-place.cc|318}}</ref> | * [[Abyss]]: set to 5, meaning that there will always be a monster spawn every 5 turns.<ref>{{source ref|0.28.0|mon-place.cc|318}}</ref> | ||
* During the [[Orb run]]: set to 18<ref>{{source ref|0.28.0|mon-place.cc|313}}</ref>. Monsters spawn near you, with a special monster set<ref>{{source ref|0.28.0|mon-place.cc|2528}}</ref>: | * During the [[Orb run]]: set to 18<ref>{{source ref|0.28.0|mon-place.cc|313}}</ref>. Monsters spawn near you, with a special monster set<ref>{{source ref|0.28.0|mon-place.cc|2528}}</ref>: | ||
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**Any monster from the [[Pandemonium]]: 40% | **Any monster from the [[Pandemonium]]: 40% | ||
− | For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled ( | + | For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (halving the spawn rate). |
==History== | ==History== | ||
− | * | + | *Prior to [[0.23]], the Orb run's spawn set was more likely to spawn weak monsters, but at a faster rate. |
*Prior to [[0.21]], most of the branches in the [[Dungeon]] naturally spawned monsters over time. Most of these were [[out of depth]], spawning mostly after 3k turns have passed, stopping after 15k turns. | *Prior to [[0.21]], most of the branches in the [[Dungeon]] naturally spawned monsters over time. Most of these were [[out of depth]], spawning mostly after 3k turns have passed, stopping after 15k turns. | ||
*Orb run spawns were changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]]. | *Orb run spawns were changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]]. |
Revision as of 12:42, 23 July 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:
- Pandemonium: MGR starts at 50; after 3k turns, it gradually rises (slows down) until it reaches 300, at 15k turns.
- Abyss: set to 5, meaning that there will always be a monster spawn every 5 turns.[1]
- During the Orb run: set to 18[2]. Monsters spawn near you, with a special monster set[3]:
- Pandemonium lord: 10%
- Orb Guardian: 15%
- Tier-1 demon or Tier-2 demon: 25%
- Tier-3 demon or Tier-4 demon: 10%
- Any monster from the Pandemonium: 40%
For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (halving the spawn rate).
History
- Prior to 0.23, the Orb run's spawn set was more likely to spawn weak monsters, but at a faster rate.
- Prior to 0.21, most of the branches in the Dungeon naturally spawned monsters over time. Most of these were out of depth, spawning mostly after 3k turns have passed, stopping after 15k turns.
- Orb run spawns were changed in 0.13: the most notable additions were Orb Guardians and eyeball monsters.
- Prior to 0.6, there was no special function to create out of depth monsters when staying in one area.
References
- ↑ mon-place.cc:318 (0.28.0)
- ↑ mon-place.cc:313 (0.28.0)
- ↑ mon-place.cc:2528 (0.28.0)