Difference between revisions of "Mulch"

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Brands also can affect mulch rates:
 
Brands also can affect mulch rates:
**[[Dispersal_(brand)|Dispersal]] Boomerangs: Always mulch.
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*[[Dispersal_(brand)|Dispersal]] Boomerangs: Always mulch.
**Other [[Dart]]s: 16.67%
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*Other [[Dart]]s: 16.67%
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*[[Damnation (unrand)]]: Always mulch.
  
 
==History==
 
==History==
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*In [[0.29]], the removal of ranged weapon ammo will also remove their chance to mulch.
 
*Prior to [[0.24]], [[Exploding]] ammo existed, which always mulched.
 
*Prior to [[0.24]], [[Exploding]] ammo existed, which always mulched.
 
*Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
 
*Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
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[[Category:Game_mechanics]]
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[[Category:Game_mechanics]] [[Category:Crystal Ball Articles]]

Revision as of 18:47, 21 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.

Brands also can affect mulch rates:

History

  • In 0.29, the removal of ranged weapon ammo will also remove their chance to mulch.
  • Prior to 0.24, Exploding ammo existed, which always mulched.
  • Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
  • Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
  • Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.