Difference between revisions of "Sleep"
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*The [[Dream Dust]] ability of [[dream sheep]]. | *The [[Dream Dust]] ability of [[dream sheep]]. | ||
− | + | Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep). | |
− | + | [[Undead]], [[nonliving]], [[plant]]s, and [[berserk]] creatures, or players with [[clarity]] can't be put to sleep, but may be generated dormant<ref>{{source ref|0.29.0|actor.cc|150}}</ref>. Creatures with [[cold resistance]] are immune to [[Ensorcelled Hibernation]], but not to other sources of sleep. | |
Sleeping creatures are unable to act until they are woken up. [[Stab]]bing is very effective against sleeping monsters. | Sleeping creatures are unable to act until they are woken up. [[Stab]]bing is very effective against sleeping monsters. |
Revision as of 17:34, 16 September 2022
Monsters (and you!) can be put to sleep by a number of different means:
- The Sleep spell from certain monsters,
- The Ensorcelled Hibernation spell, and
- The Dream Dust ability of dream sheep.
Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
Undead, nonliving, plants, and berserk creatures, or players with clarity can't be put to sleep, but may be generated dormant[1]. Creatures with cold resistance are immune to Ensorcelled Hibernation, but not to other sources of sleep.
Sleeping creatures are unable to act until they are woken up. Stabbing is very effective against sleeping monsters.
Sleeping monsters can be woken by nearby noise or by the player failing a stealth check, and will always wake if they are attacked (unless they are killed by the attack). The player character will always wake if he/she takes any amount of damage.
Monster Spell
Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well. |
The Sleep spell attempts to put its target to sleep. It is affected by willpower.
The following enemies cast Sleep:
The following enemies may be able to cast Sleep, depending on their spell set:
- & Pandemonium lord (3.4% chance)
History
- Prior to 0.24, needles of sleeping existed.
- Prior to 0.15, monsters would tend to fall asleep if enough time has passed since they last encountered the player.
References
- ↑ actor.cc:150 (0.29.0)