Difference between revisions of "Infestation"

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(mention that you can infest outside LOS (duvessa's spell guide, works even in 0.30))
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{{spell info}}
 
{{spell info}}
  
'''Infestation''' is a level 8 [[Necromancy]] spell that applies the ''''Infested'''' status to monsters in a 5x5 [[smiting|smite-targeted area]]. A friendly [[death scarab]] erupts out of each victim that dies. Scarabs last for around 81 turns<ref>{{source ref|0.30.0|fineff.cc|692}}<br><nowiki>*</nowiki> A [[summon#summon duration|summon duration]] of 5 is about 81 turns.</ref>.  
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'''Infestation''' is a level 8 [[Necromancy]] spell that applies the ''''Infested'''' status to monsters. A friendly [[death scarab]] erupts out of each victim that dies.  
  
Infestation takes priority over all other [[Necromancy#Undead Creation|undead-creating]] Necromancy spells, though [[Death Channel]] can function alongside Infestation. It can affect monsters of any [[holiness]], and works even with [[Gozag]]'s gold touch or [[Yredelemnul]]'s reaping (scarabs replace Yred's zombies).
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Infestation can be obtained as part of [[Kikubaaqudgha]]'s 6* piety gift.
  
Infestation can be obtained as part of [[Kikubaaqudgha]]'s 6* piety gift.
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==Useful Info==
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Applies the Infested status to monsters in a [[smite-targeted]] 5x5 area. You can infest monsters from outside [[line of sight]]. 'Any'' infested monster (that's worth [[XP]]) which dies will turn into a [[death scarab]]. Monster [[holiness]] does not matter; [[demonic]], [[non-living]], and [[undead]] monsters can all be infested.
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Scarabs last for around 81 turns.<ref>{{source ref|0.30.0|fineff.cc|692}}<br><nowiki>*</nowiki> A [[summon#summon duration|summon duration]] of 5 is about 81 turns.</ref>
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Infestation takes priority over all other [[Necromancy#Undead Creation|undead-creating]] Necromancy spells. It can work alongside [[Death Channel]], but overrides other effects. It even takes priority over [[Gozag]]'s gold touch and [[Yredelmnul]]'s reaping (scarabs replace gold / zombies, respectively).
  
 
==Strategy==
 
==Strategy==
[[Death scarab]]s are great allies; they are very fast, slow down enemies, are undead, and deal great damage. They also last for a fairly long time, letting you Infest new monsters you encounter. Compared to other undead-creating spells, Infestation has the advantage of working on [[undead]], [[demonic]], and [[nonliving]] monsters.
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[[Death scarab]]s are great allies; they are very fast, slow down enemies, are undead, and deal great damage. They also last for a fairly long time, letting you Infest new monsters you encounter. Compared to other undead-creating spells, Infestation has the advantage of working on undead, demonic, and non-living monsters.
  
 
Infest the weaker monsters in a horde and kill them quickly in order to spawn a bunch of scarabs. Use spells like [[Borgnjor's Vile Clutch]], [[Haunt]], and [[Anguish]] (when combined with other, existing [[undead]]) to start the horde.
 
Infest the weaker monsters in a horde and kill them quickly in order to spawn a bunch of scarabs. Use spells like [[Borgnjor's Vile Clutch]], [[Haunt]], and [[Anguish]] (when combined with other, existing [[undead]]) to start the horde.
  
[[Kikubaaqudgha]]'s Unearth Wretches places necromantic fodder exactly in a 5x5 area, which corresponds perfectly to Infestation's radius. Using Unearth Wretches twice, then Infestation directly on top of the player character is bound to rapidly create a swarm capable of tackling the game's most dangerous encounters.
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===Tips & Tricks===
 
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*[[Kiku]]'s Unearth Wretches places necromantic fodder in a 5x5 area, which corresponds perfectly to Infestation's radius. You can use Unearth Wretches twice, then Infestation on top of the player character. This is bound to create a large swarm, capable of tackling the game's most dangerous encounters.
[[Death scarab]]s cannot [[see invisible]] - a notable weakness considering the prevalence of [[Invisibility]]-casting [[lich|liches]] in the late game.
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*Death scarabs cannot [[see invisible]] - a notable weakness considering the prevalence of [[Invisibility]]-casting [[lich]]es in the late game.
  
 
==History==
 
==History==
 
*Prior to [[0.29]], scarabs worked alongside all other undead-creating spells.
 
*Prior to [[0.29]], scarabs worked alongside all other undead-creating spells.
*In [[0.26]], the duration of death scarabs was reduced.
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*Prior to [[0.26]], scarabs had a [[duration class]] of 6 (~171 turns).
 
*This spell was added in [[0.19]].
 
*This spell was added in [[0.19]].
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 06:02, 5 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Infestation.png Infestation
Level 8
School1 Necromancy
Source(s) Book of Death
Casting noise 8
Spell noise 4
Power Cap 200
Range LOS
Hated By Elyvilon
The Shining One
Zin
Flags Target, Unclean
Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.

Infestation is a level 8 Necromancy spell that applies the 'Infested' status to monsters. A friendly death scarab erupts out of each victim that dies.

Infestation can be obtained as part of Kikubaaqudgha's 6* piety gift.

Useful Info

Applies the Infested status to monsters in a smite-targeted 5x5 area. You can infest monsters from outside line of sight. 'Any infested monster (that's worth XP) which dies will turn into a death scarab. Monster holiness does not matter; demonic, non-living, and undead monsters can all be infested.

Scarabs last for around 81 turns.[1]

Infestation takes priority over all other undead-creating Necromancy spells. It can work alongside Death Channel, but overrides other effects. It even takes priority over Gozag's gold touch and Yredelmnul's reaping (scarabs replace gold / zombies, respectively).

Strategy

Death scarabs are great allies; they are very fast, slow down enemies, are undead, and deal great damage. They also last for a fairly long time, letting you Infest new monsters you encounter. Compared to other undead-creating spells, Infestation has the advantage of working on undead, demonic, and non-living monsters.

Infest the weaker monsters in a horde and kill them quickly in order to spawn a bunch of scarabs. Use spells like Borgnjor's Vile Clutch, Haunt, and Anguish (when combined with other, existing undead) to start the horde.

Tips & Tricks

  • Kiku's Unearth Wretches places necromantic fodder in a 5x5 area, which corresponds perfectly to Infestation's radius. You can use Unearth Wretches twice, then Infestation on top of the player character. This is bound to create a large swarm, capable of tackling the game's most dangerous encounters.
  • Death scarabs cannot see invisible - a notable weakness considering the prevalence of Invisibility-casting liches in the late game.

History

  • Prior to 0.29, scarabs worked alongside all other undead-creating spells.
  • Prior to 0.26, scarabs had a duration class of 6 (~171 turns).
  • This spell was added in 0.19.

References

  1. fineff.cc:692 (0.30.0)
    * A summon duration of 5 is about 81 turns.