Difference between revisions of "Blade talisman"
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'''Combat Bonuses''' | '''Combat Bonuses''' | ||
− | * '''[[Unarmed Combat]]:''' | + | * '''[[Unarmed Combat]]:''' 18 base damage. |
* Your [[auxiliary attack|off-hand punch]] gains +6 damage. | * Your [[auxiliary attack|off-hand punch]] gains +6 damage. | ||
* Reduces base [[AC]] of [[body armour]] by a factor of <code>Shapeshifting / 20</code>, where AC is rounded down (50% AC at 10 Shapeshifting). <!-- https://github.com/crawl/crawl/blob/2b45326ab1db80c8b2121885b4e2a34d19850beb/crawl-ref/source/transform.cc#L608 transform.cc --> | * Reduces base [[AC]] of [[body armour]] by a factor of <code>Shapeshifting / 20</code>, where AC is rounded down (50% AC at 10 Shapeshifting). <!-- https://github.com/crawl/crawl/blob/2b45326ab1db80c8b2121885b4e2a34d19850beb/crawl-ref/source/transform.cc#L608 transform.cc --> | ||
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==Strategy== | ==Strategy== | ||
− | Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as | + | Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as the heaviest two-handed weapons, while keeping the off-hand punch and swinging faster. It's certainly strong, but melds the shield slot and reduces AC (until max skill). |
==History== | ==History== |
Revision as of 22:43, 11 July 2023
For the spell present in 0.30, see Blade Hands.
A blade talisman is a talisman that gives you Blade Hands, increasing your damage in Unarmed Combat.
Useful Info
When eVoked, a blade talisman grants Blade Hands, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Blade Hands has the following effects:
Combat Bonuses
- Unarmed Combat: 18 base damage.
- Your off-hand punch gains +6 damage.
- Reduces base AC of body armour by a factor of
Shapeshifting / 20
, where AC is rounded down (50% AC at 10 Shapeshifting).- Does not impact enchantment, and AC gained from Armour skill is still calculated with the armour's full base AC. Stacks multiplicatively with Deformed / Pseudopods.
Restrictions
- Melded Gear: Weapon, shield, and gloves. Claws are also melded.
- You cannot throw items.
- Makes spells harder to cast (increases raw spell failure rate by +20%).
Other
- Cuts hydra heads.
Blade Hands does not block mutations (other than claws), does not change your size, and gives no innate bonus to HP / AC.
It has a minimum Shapeshifting skill of 9, below which you get an HP penalty. It has a maximum skill of 20, where skill has no further impact.
Strategy
Blade Hands is essentially two-handed Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as the heaviest two-handed weapons, while keeping the off-hand punch and swinging faster. It's certainly strong, but melds the shield slot and reduces AC (until max skill).
History
- Introduced in 0.31 in the transformation overhaul. Previously implemented as a spell, Blade Hands.
- The previous spell did not have an AC penalty. (However, since it was a spell, heavy armour made it harder to cast).