|Weapon Type||One handed weapons||One handed weapons
(Two handed for small species)
|Two handed weapons||Large species only|
|Double sword||Great sword
|Maces and Flails||Club
Giant spiked club
|Entries with * can be wielded as two handed weapons by Spriggans and Kobolds.|
Entries with ** can be wielded as two handed weapons by only Kobolds.
- Felids lack opposable thumbs and cannot wield weapons, throw items, or evoke magical staves.
- Spriggans are little and Kobolds are small; their weapon restrictions are listed in the table above.
- Ogres and Trolls are large species.
- All other races are medium species.
Shields can be worn while wielding one handed weapons. Shields provide SH, in exchange for a penalty to EV, attack speed, and spellcasting. They also disable the offhand punch auxiliary attack. Octopodes have an offhand slap that can be done even if holding a shield.
With the exception of Felid, anyone can wear a shield, though with varying extents. Formicids have four strong arms, so (except for both giant clubs) can wield a two-handed weapon and a shield. Everyone else, including the 8-tentacled Octopode, are limited to one-handers.
- Spriggans and Kobolds are more encumbered by a shield, and can not wear tower shields. Spriggans can't use kite shields, either.
- Ogres and Trolls find bucklers too small for them, though have reduced shield penalties.
- Nagas, Palentongas, and Formicids have no shield restrictions, but also find shields easier to wield.
While Formicids have 4 arms, two of them are oddly shaped; they have two "hand-pairs", so have two ring slots. Under Sacrifice Hand, they lose the shield slot and offhand punch but can stil wield two-handed weapons.
- In 0.18 throwing delays followed the throwing skill dependency improvements like other weapons. Before this thrown missiles used the unarmed combat skill and were not impacted by wearing a shield.
- In the 0.14.2 bug fix release transformations no longer allow the character to wield too-large weapons.
- Prior to 0.12, there were two additional types of handedness: 1.5-handed (which could be used with a shield but suffered larger-than-normal penalties) and double-handed (which had even worse penalties, plus cut the weapon's base damage in half).