Difference between revisions of "Lethal Infusion"

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==Tips & Tricks==
 
==Tips & Tricks==
*Bear in mind that the [[undead]], [[plant]]s, [[demon]]s, and unliving monsters are all completely immune to this effect. [[Shapeshifter]]s, however, are an excellent target for draining attacks; the forms they assume are based on their HD, which draining reduces.
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*Bear in mind that the [[undead]], [[plant]]s, [[demon]]s, and unliving monsters are all completely immune to this effect. [[shapeshifter (monster)|shapeshifter]]s, however, are an excellent target for draining attacks; the forms they assume are based on their HD, which draining reduces.
  
 
==History==
 
==History==

Latest revision as of 18:14, 12 July 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Lethal infusion.png Lethal Infusion
Level 2
School1 Charms
School2 Necromancy
Source(s)
Casting noise 2
Spell noise 0
This spell infuses a weapon held by the caster with unholy energies. It will not affect weapons which are otherwise subject to special enchantments.

Lethal Infusion is a level 2 Charms/Necromancy spell which temporarily assigns the draining brand to the unbranded melee weapon you are currently wielding. This increases its damage output and inflicts a draining effect upon any enemy you strike, significantly reducing its threat level but also reducing the experience you gain for defeating it. Unwielding the weapon will cause the brand to be lost.

Using a scroll of brand weapon while under the effect of this spell will make the brand permanent.

Tips & Tricks

  • Bear in mind that the undead, plants, demons, and unliving monsters are all completely immune to this effect. shapeshifters, however, are an excellent target for draining attacks; the forms they assume are based on their HD, which draining reduces.

History

Lethal Infusion was removed in 0.15.