Difference between revisions of "Robe of Folly"
m (→Desirability) |
(commit bdbb211) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version030}} |
{{flavour|A dull grey robe. It is enchanted to provide mages with immeasurable power, and more than a little overconfidence...}} | {{flavour|A dull grey robe. It is enchanted to provide mages with immeasurable power, and more than a little overconfidence...}} | ||
[[File:Robe_of_folly.png]] '''''the +4 robe of Folly''''' | [[File:Robe_of_folly.png]] '''''the +4 robe of Folly''''' | ||
Line 16: | Line 16: | ||
Note that some [[Lair]] rune branches (the [[Spider's Nest]], [[Snake Pit]], and [[Shoals]]) do not have ''immediately'' threatening enchantments. [[Mesmerisation]], for example, is still hard to deal with, but not immediately life-threatening. Also note that certain [[unique]]s, like [[Louise]] and [[Rupert]], come with deadly hexes. They can very well appear in your run, just to spite you. | Note that some [[Lair]] rune branches (the [[Spider's Nest]], [[Snake Pit]], and [[Shoals]]) do not have ''immediately'' threatening enchantments. [[Mesmerisation]], for example, is still hard to deal with, but not immediately life-threatening. Also note that certain [[unique]]s, like [[Louise]] and [[Rupert]], come with deadly hexes. They can very well appear in your run, just to spite you. | ||
− | + | [[Potions of brilliance]] do nothing while you're wearing this robe. | |
− | |||
==History== | ==History== | ||
Line 23: | Line 22: | ||
*Prior to [[0.14]], the robe of Folly's [[magic resistance]] penalty was -100 instead of -80. | *Prior to [[0.14]], the robe of Folly's [[magic resistance]] penalty was -100 instead of -80. | ||
*Prior to [[0.12]], the robe of Folly was a strictly bad artifact. It was a -1 robe that completely prevented spellcasting instead of having an MR malus. | *Prior to [[0.12]], the robe of Folly was a strictly bad artifact. It was a -1 robe that completely prevented spellcasting instead of having an MR malus. | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Body armour]] | [[Category:Body armour]] |
Revision as of 03:14, 1 August 2023
A dull grey robe. It is enchanted to provide mages with immeasurable power, and more than a little overconfidence... |
+4 robe
Brilliance (Boosts spellpower and halves mana costs)
-∞ Will
+8 intelligence
Desirability
With a massive boost to every aspect of spellcasting, the robe of Folly[1] is a tempting piece of armour for any spellcaster. However, its drawback of setting your Willpower to 0 should not be taken lightly -- an encounter with an opponent capable of banishing or paralysing you can very easily get you killed. Even confusion can be devastating.
Many will find this robe not worth the risk when seeking to successfully retrieve the Orb and escape. Still, it allows casters to inflict fantastic amounts of carnage by spamming powerful, wide-range spells like Ozocubu's Refrigeration or Starburst; if you do choose to make use of it, just don't be surprised when this robe becomes your folly.
Note that some Lair rune branches (the Spider's Nest, Snake Pit, and Shoals) do not have immediately threatening enchantments. Mesmerisation, for example, is still hard to deal with, but not immediately life-threatening. Also note that certain uniques, like Louise and Rupert, come with deadly hexes. They can very well appear in your run, just to spite you.
Potions of brilliance do nothing while you're wearing this robe.
History
- Prior to 0.27, the robe of Folly did not halve mana costs, reduced will by -80, only gave +5 intellegence, and had a 50% chance to curse on equip.
- Prior to 0.14, the robe of Folly's magic resistance penalty was -100 instead of -80.
- Prior to 0.12, the robe of Folly was a strictly bad artifact. It was a -1 robe that completely prevented spellcasting instead of having an MR malus.
References
- ↑ art-data.txt:946 (0.29.0)