Difference between revisions of "Jeremiah"

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==Useful Info==
 
==Useful Info==
'''Jeremiah the Dreamer''' is a [[unique]] [[barachi]]an, who spawns with a [[trident]] of [[draining]] and a random [[orb]] (between [[energy]] [[guile]], [[mayhem]]).  
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'''Jeremiah the Dreamer''' is a [[unique]] [[barachi]]an, who comes with a [[trident]] of [[draining]] and a random [[orb]] (between [[energy]], [[guile]], and [[mayhem]]). Jeremiah has [[Smiting]] and has the ability to hop away.
  
 
When "awake" and in [[line of sight]], Jeremiah generates short-lived [[butterflies]] every turn.
 
When "awake" and in [[line of sight]], Jeremiah generates short-lived [[butterflies]] every turn.
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==Tips & Tricks==
 
==Tips & Tricks==
*With high HP and [[Smiting]], Jeremiah can be a real nuisance. But, as a Barachi, Jeremiah is slow-moving; you can eventually run away.
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*With high HP, constant butterflies getting in the way, and [[Smiting]], Jeremiah can be a real nuisance. But, as a Barachi, Jeremiah is slow-moving; you can eventually run away.
  
 
==History==
 
==History==

Revision as of 04:36, 15 October 2023

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Jeremiah FJeremiah.png
HP 29-60
HD 8
XP 383
Speed 10 (move: 120%)
AC 4
EV 12
Will 40
Attack1 6 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type frog, barachi
Flags Priest
Speaks
Warm-blooded
Unique
Evil
Gender neutral
Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into slumber while gazing into a magical orb, and dreamed of an old and hateful power binding them into service. Now Jeremiah stumbles through the dungeon, searching for the precious dreamshard that will restore their master’s power, unsure whether they wake or slumber still. Their dreams leak into reality in the form of a constant stream of butterflies.

Useful Info

Jeremiah the Dreamer is a unique barachian, who comes with a trident of draining and a random orb (between energy, guile, and mayhem). Jeremiah has Smiting and has the ability to hop away.

When "awake" and in line of sight, Jeremiah generates short-lived butterflies every turn.

Location

Spells

Spell set I
Slot1 Smiting (7-17) Priest flag
Slot2 Blink Range Natural flag

Tips & Tricks

  • With high HP, constant butterflies getting in the way, and Smiting, Jeremiah can be a real nuisance. But, as a Barachi, Jeremiah is slow-moving; you can eventually run away.

History

  • Jeremiah will be introduced in 0.31.