Difference between revisions of "Goblin"
m (if (!melee_only && one_chance_in(12) && level) <--- here "level" is absdepth, which prevents sling goblins on D:1) |
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{{monster info}} | {{monster info}} | ||
− | ==Useful | + | ==Useful Info== |
− | '''Goblins''' | + | '''Goblins''' are one of the first humanoid monsters you can find. Only fresh, D:1 characters are likely to have problems against one. They may carry a [[club]] or [[dagger]], though wandering goblins can pick up items from the floor. Starting from D:2, goblins have a 1/12 chance to spawn with a [[sling]]. |
==Tips & Tricks== | ==Tips & Tricks== | ||
*Goblins are stronger than the likes of [[kobold (monster)|kobolds]] and [[rat]]s. If you have a choice, avoid fighting a goblin as your first enemy - try to get XP from easier prey, first. | *Goblins are stronger than the likes of [[kobold (monster)|kobolds]] and [[rat]]s. If you have a choice, avoid fighting a goblin as your first enemy - try to get XP from easier prey, first. | ||
− | *Pay attention to their equipment. A wandering goblin can pick up items (that you haven't seen) from the floor. They could be wielding a dagger of [[electrocution]] or a [[sling]]. Even the likes of [[scale mail]] can turn goblins into a much greater threat ( | + | *Pay attention to their equipment. A wandering goblin can pick up items (that you haven't seen) from the floor. They could be wielding a dagger of [[electrocution]] or a [[sling]]. Even the likes of [[scale mail]] can turn goblins into a much greater threat (for D:1). |
*If you find a mass of goblins and [[hobgoblin]]s on D:2-4, it's likely that [[Robin]] is around. | *If you find a mass of goblins and [[hobgoblin]]s on D:2-4, it's likely that [[Robin]] is around. | ||
==History== | ==History== | ||
*In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always generate with a weapon. | *In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always generate with a weapon. |
Revision as of 04:50, 16 October 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
goblin g | |
---|---|
HP | 2-6 |
HD | 1 |
XP | 1 |
Speed | 10 |
AC | 0 |
EV | 12 |
Will | 0 |
Attack1 | 1 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Small |
Type | goblin, goblin |
Flags | Speaks Warm-blooded |
A short, ugly and unfriendly humanoid: squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.
“Swish, smack! Whip crack! |
Useful Info
Goblins are one of the first humanoid monsters you can find. Only fresh, D:1 characters are likely to have problems against one. They may carry a club or dagger, though wandering goblins can pick up items from the floor. Starting from D:2, goblins have a 1/12 chance to spawn with a sling.
Tips & Tricks
- Goblins are stronger than the likes of kobolds and rats. If you have a choice, avoid fighting a goblin as your first enemy - try to get XP from easier prey, first.
- Pay attention to their equipment. A wandering goblin can pick up items (that you haven't seen) from the floor. They could be wielding a dagger of electrocution or a sling. Even the likes of scale mail can turn goblins into a much greater threat (for D:1).
- If you find a mass of goblins and hobgoblins on D:2-4, it's likely that Robin is around.
History
- In 0.27, the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always generate with a weapon.