Difference between revisions of "Sleepcap"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Sleep is threatening to any character vulnerable to it; sleep | + | *Sleep is threatening to any character vulnerable to it; sleep gives monsters a free turn to hit you, reduces your [[EV]] to 0, and increases monsters' melee damage by 2.5x. When it gets the sleep effect, the sleepcap alone can deal up to 32 damage per round. |
**If you are immune to sleep ([[Undead]], [[Gargoyle]], [[Djinni]], have [[clarity]], or during [[berserk]]) or are unbreathing ([[Ice Form]]), then you have much less to fear. | **If you are immune to sleep ([[Undead]], [[Gargoyle]], [[Djinni]], have [[clarity]], or during [[berserk]]) or are unbreathing ([[Ice Form]]), then you have much less to fear. | ||
==History== | ==History== | ||
*Sleepcaps were added in [[0.30]]. | *Sleepcaps were added in [[0.30]]. |
Revision as of 08:34, 31 October 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
sleepcap f | |
---|---|
HP | 17-36 |
HD | 3 |
XP | 38 |
Speed | 10 |
AC | 5 |
EV | 0 |
Will | 10 |
Attack1 | 9 (spore: sleep)
|
Resistances | rPois+ rDrown rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Plant |
Size | Tiny |
Type | fungus, sleepcap |
Flags | Unbreathing |
A surprisingly ambulatory mushroom. It wafts its spores over prey to send them into a deep sleep, making it simple for the fungus to kill and devour them. It can take months for its mycelia to fully infiltrate and digest victims. |
Useful Info
Sleepcaps are early Dungeon monsters, appearing on D:4-8. Their melee attacks have a 50% chance to put the opponent to sleep if any damage is dealt. Unbreathing creatures are immune to sleep-inducing spores.
Tips & Tricks
- Sleep is threatening to any character vulnerable to it; sleep gives monsters a free turn to hit you, reduces your EV to 0, and increases monsters' melee damage by 2.5x. When it gets the sleep effect, the sleepcap alone can deal up to 32 damage per round.
History
- Sleepcaps were added in 0.30.