Difference between revisions of "Occultist"
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==History== | ==History== | ||
+ | {{CBA|0.33|occultists will have higher HD (13 instead of 12), 15 EV instead of 13 EV, and more health.}} | ||
*In [[0.31]], occultists were added to the game, split off from [[wizard (monster)|wizards]]. | *In [[0.31]], occultists were added to the game, split off from [[wizard (monster)|wizards]]. | ||
[[Category:Human]] | [[Category:Human]] |
Latest revision as of 21:40, 17 September 2024
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
occultist p | |
---|---|
HP | 29-60 |
HD | 12 |
XP | 793 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 60 |
Attack1 | 8 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Evil Speaks Warm-blooded |
A wizard fond of illusion and treachery. They scorn the crudeness of other magicians, who hurl wild conjurations toward their foes rather than cunningly exploiting their greatest weaknesses. |
Contents
Useful Info
Occultists are spell casters who can roast you with Fireballs or banish you into the Abyss. Fortunately, they are flimsy. They can be found in late Dungeon and Depths.
Spells
Spell set I | ||
---|---|---|
Slot1 | Fireball (3d21) | Wizard flag |
Slot2 | Poison Arrow (3d19) | Wizard flag |
Slot3 | Invisibility | Wizard flag |
Slot4 | Banishment | Wizard flag |
Tips & Tricks
- Occultists can deal high damage, but they aren't too evasive, cannot see invisible, and don't have much willpower.
- Banishment requires line of fire, and can be defeated by high enough willpower of your own. Fire resistance is helpful to defend against Fireballs, too.
- A silenced or waterlogged occultist can only do weak melee attacks.