Difference between revisions of "Iron troll"
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==Tips & Tricks== | ==Tips & Tricks== | ||
*If you can comfortably melee a rock troll, you can probably manage one of these. Any ranged character should simply [[kite]] it. | *If you can comfortably melee a rock troll, you can probably manage one of these. Any ranged character should simply [[kite]] it. | ||
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+ | ===Variant Iron Troll=== | ||
+ | [[File:Iron troll monk ghost.png]] The ghosts of '''iron troll monks''' will occasionally coalesce as you explore [[Wucad Mu's Monastery]]. They count as summoned creatures, so those without the means to deal with them effectively can use [[Abjuration]] or simply run away from them. They stop spawning once the statue of Wucad Mu in the heart of the monastery has been destroyed. | ||
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+ | {{Flavour|It seems a flimsy representation of a monk; nothing more than a half-formed memory.}} | ||
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[[Category:Troll]] | [[Category:Troll]] |
Revision as of 05:38, 25 February 2013
iron troll T | |
---|---|
HP | 48 to 128 |
HD | 16 |
XP | 1422 |
Speed | 7 |
AC | 20 |
EV | 4 |
Will | -5 |
Attack1 | 35 (bite: plain) |
Attack2 | 25 (claw: plain) |
Attack3 | 25 (claw: plain) |
Resistances | rF+, rC+ |
Vulnerabilities | none |
Habitat | land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Natural |
Size | Large |
Type | troll, iron troll |
Flags | Warm-blooded Speaks |
A great troll, mighty of limb and plated with thick scales that resemble lightly rusted iron, especially in their hardness. |
Useful Info
Iron trolls are the largest and most exaggerated of the trolls. Their metal flesh regenerates quickly, and they can both give and take the most abuse in combat. Fortunately, they move even slower than rock trolls and apart from partial fire and ice resistance have no other distinguishing features.
Tips & Tricks
- If you can comfortably melee a rock troll, you can probably manage one of these. Any ranged character should simply kite it.
Variant Iron Troll
The ghosts of iron troll monks will occasionally coalesce as you explore Wucad Mu's Monastery. They count as summoned creatures, so those without the means to deal with them effectively can use Abjuration or simply run away from them. They stop spawning once the statue of Wucad Mu in the heart of the monastery has been destroyed.
It seems a flimsy representation of a monk; nothing more than a half-formed memory. |