Terence
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Terence @ | |
---|---|
HP | 20 |
HD | 2 |
XP | 18 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 8 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Unique Warm-blooded |
A violent murder who kills for both pleasure and profit, Terence has been forced into hiding after a botched job, and can't really afford to risk letting anyone who has seen him leave the dungeon alive - there is a price on his head, after all. He looks dangerous. |
Useful Info
Terence is a weak unique human fighter, likely one of the first uniques you will encounter and much less deadly than Sigmund. He occasionally generates with a good wand, but should not pose much of a threat otherwise. Disable him with your own wands or soften him up with throwing weapons if you don't want to risk him getting a lucky hit in, but you can probably beat him without getting damaged much anyway.
Location
- The Dungeon:2-3
Tips & Tricks
- None needed, though don't be so overconfident that you attack him while wounded. Take him out and collect that cheap XP.