Spirit
spirit p | |
---|---|
HP | 41-66 |
HD | 7 |
XP | 66 |
Speed | 4 |
AC | 3 |
EV | 19 |
Will | 37
|
Resistances | rPois+, rN+++, rRot+++, rSticky, rConstr, rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Holy |
Size | Medium |
Type | ghost, spirit |
Flags | Insubstantial Fleeing Levitate Silence immune |
For a list of all holy monsters, see list of holy monsters.
The soul of a holy creature, reft from its body. It is a slow and timid creature, but as something divine it is sure to be under celestial protection.
"In ancient tales, O friend, thy spirit dwelt; -Robert Louis Stevenson, "Et Tu In Arcadia Vixisti", _Underwoods_. 1887. |
Contents
Useful Info
Spirits were supposed to be insubstantial, seemingly harmless holy creatures which did nothing but avoid you, using Blink to escape in spite of their miserably low speed. After roughly 200 turns of existence, however, they immediately turned into random other holy monsters. They were also protected by the Shining One; killing a spirit might result in him smiting you for light damage.
Spells
Spell set | |
---|---|
Slot1 | Blink Away |
Slot2 | Blink Away |
Slot3 | Blink Away |
Slot4 | Blink Away |
Slot5 | Blink Away |
Slot6 | Blink Away |
Tips & Tricks
Killing them as spirits guaranteed your safety, but you get more XP from killing pretty much any other holy monster.
History
Spirits were designed and considered for use in Crawl, but were never included in any official release.
- Obsolete articles
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Constriction resistance
- Holy resistance
- Normal intelligence
- Open doors
- Holy holiness
- Medium monsters
- Insubstantial monsters
- Levitate
- Silence Immune
- Monsters
- Spellcaster
- Obsolete monsters