Stat zero

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Revision as of 20:42, 12 December 2013 by Ion frigate (talk | contribs) (equipment makes more sense to put with permanent causes - yes it can just be removed, but it doesn't cause the stat to be displayed in yellow and isn't affected by your healing)
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Version 0.13: This article may not be up to date for the latest stable release of Crawl.


When one of a character's primary attributes (Strength, Intelligence, or Dexterity) is lowered to 0 or below, the character will suffer some important penalties until that attribute is restored, and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (capped to 200 turns).

Causes

The following can all drain your attributes:

Unless you have Slow Healing 3 (which include Deep Dwarves, you will naturally regain stats lost through any of these means.

Stats can be more permanently lowered by the following means:

  • Mutations which affect attributes (directly, or through stiff/loose muscles, some scale mutations, etc.).
  • Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
  • The Focus card.
  • Jiyva's stat shuffling.
  • The Shuffle card.

The last two will never lower a base stat to zero.

Effects

There are three different status effects depending on which attribute has reached 0:

Collapse

It happens when your strength is 0 or less:

  • The speed of all your actions is halved (stacks with other stats' speed penalties)
  • Your regeneration rate is divided by 4
  • Your carrying capacity (calculated with str=0) is halved

Brainless

It happens when your intelligence is 0 or less:

  • The speed of all your actions is halved (stacks with other stats' speed penalties)
  • You can't read books
  • You can't cast spells
  • You will fail to read scrolls 4 of every 5 times

Clumsy

It happens when your dexterity is 0 or less:

When a stat reaches 0, you will suffer 2 to 5 turns of paralysis. Losing stat points from a stat that is already below 0 also inflicts some HP damage: 4 + 1d(max hp/10)

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.

  • Cursed equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
  • Miscast effects, Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. Alternatively, you could eat a royal jelly to restore all attributes instantly. Just remember that "Engorged" characters cannot eat any further.

History

Stat death was removed in 0.13.