Vault warden

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Revision as of 02:46, 23 August 2015 by Buddy23Lee (talk | contribs) (Useful Info: wikilinked)
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Version 0.13: This article may not be up to date for the latest stable release of Crawl.
vault warden pVault warden.png
HP 68-109
HD 16
XP 1693
Speed 10
AC 1
EV 13
Will 60
Attack1 36 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
See invisible
Speaks
Warm-blooded
Veteran commanders of the Vaults, wardens can seal nearby doorways to prevent intruders from either trespassing further or escaping alive.

Useful Info

Vault wardens are the heads of security in the Vaults. Along with decent melee attacks, these sentries have the ability to seal shut any number of doors and stairs in their line of sight, locking you in with them until the warden is slain or sufficient time has passed. As they usually travel with a sizable band of allies, this can be an extremely dangerous prospect.

Abilities: Seal Doors


Spells

Spell set
Slot1 Seal Doors Magical flag, No silent flag

Tips & Tricks

  • Vault wardens can be selective about which doors they close. If there are more monsters charging you from the next room over, they'll likely ignore that door while sealing off all the useful escape routes. Specifically, they won't allow tension to drop by more than a third when shutting a door.
  • Need to escape but don't think you can survive the warden and his allies? Don't be afraid to teleport. You may wind up in an equally dangerous scenario, but it's better to chance that than get killed.
  • Be extremely cautious if you see a vault warden upon entering Vaults:5. If they seal shut the six stairways in the center of the floor, you'll be forced to kill it (along with the army guarding the entrance) before you'll be able to leave.

History

Vault wardens were added to the game in 0.12