Elephant
elephant Y | |
---|---|
HP | 44-90 |
HD | 9 |
XP | 483 |
Speed | 10 |
AC | 8 |
EV | 2 |
Will | 60 |
Attack1 | 20 (trample: trample) |
Attack2 | 5 (trunk slap: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Giant |
Type | elephant, elephant |
Flags | Warm-blooded |
A large, thick-hided pachyderm. It crushes its foes and then thrashes them with its trunk.
“And the King went to where the blind men were, and drawing near said to them: ‘Do you now know what an elephant is like?’ |
Useful Info
Elephants are massive creatures which commonly roam the Lair in packs. They have enough HP and AC to last a few hits, and their attack deals decent damage and knocks you back a square, making it very difficult to escape via stairs. They can't knock you into lava or deep water this way, but that's small comfort after you've been trampled. They're still much weaker than their vicious cousins, the bloodthirsty dire elephant and the downright evil hellephant.
Tips & Tricks
- If you can kill a yak, then this creature shouldn't give you much more trouble. Fight them in corridors to keep the pack from surrounding you, and try not to stand at the last tile of the hallway or you'll be pushed out into the open.
- Note that even though elephants are not immune to poison, their relatively high HD makes them less likely than yaks to be confused by Mephitic Cloud unless you manage to keep them in the cloud for a few turns. Olgreb's Toxic Radiance works just fine, however.
- Elephants are one of the first monsters you'll see that are large enough to safely wade through deep water. Don't count on any nearby lakes or rivers keeping them away from you.
History
Elephants were added in 0.7.