Dwarf
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
dwarf g | |
---|---|
HP | 18-37 |
HD | 5 |
XP | 130 |
Speed | 10 |
AC | 2 |
EV | 12 |
Will | 20 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | dwarf, dwarf |
Flags | Speaks Warm-blooded No poly |
A member of a short, sturdy mountain-dwelling folk. More robust than their deep dwarf cousins, yet less skilled in magical lore, dwarves excel in armed hand to hand combat. |
Useful Info
Dwarves are fairly typical humanoid monsters. Unlike deep dwarves, they are capable of regeneration and lack damage reduction. They are fairly weak and only as dangerous as the equipment they generate with or find. They can be found in certain vaults. A special case is the unique dwarvish earth elementalist Jorgrun.
Tips & Tricks
- If you see one that isn't obviously part of a vault, it's probably a shapeshifter.
- Unlike deep dwarves, regular dwarves can regenerate health over time. They're weak enough that this isn't likely to become an issue, however.
History
Dwarves were introduced in 0.7.