Dwarf

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Revision as of 23:51, 19 February 2016 by Bwijn (talk | contribs) (added unique dwarf)
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Version 0.17: This article may not be up to date for the latest stable release of Crawl.
dwarf gDwarf.png
HP 18-37
HD 5
XP 130
Speed 10
AC 2
EV 12
Will 20
Attack1 10 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type dwarf, dwarf
Flags Speaks
Warm-blooded
No poly
A member of a short, sturdy mountain-dwelling folk. More robust than their deep dwarf cousins, yet less skilled in magical lore, dwarves excel in armed hand to hand combat.

Useful Info

Dwarves are fairly typical humanoid monsters. Unlike deep dwarves, they are capable of regeneration and lack damage reduction. They are fairly weak and only as dangerous as the equipment they generate with or find. They can be found in certain vaults. A special case is the unique dwarvish earth elementalist Jorgrun.

Tips & Tricks

  • If you see one that isn't obviously part of a vault, it's probably a shapeshifter.
  • Unlike deep dwarves, regular dwarves can regenerate health over time. They're weak enough that this isn't likely to become an issue, however.

History

Dwarves were introduced in 0.7.