Scroll of acquirement
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
A wonderful scroll which causes the creation of a valuable item, with the reader choosing the type of item to be created. The item produced will be heavily biased towards something fitting the reader's skills, and also towards gear that hasn't been seen yet, but, alas, nothing is guaranteed. |
When read, a scroll of acquirement generates three acquirements for you to choose from, or a sum of gold. The scroll can be cancelled at any time, with the options persisting. Items weighted to reflect your current skills, and things that you have not yet found in your explorations.
Strategy
Although unreliable, scrolls of acquirement are capable of producing gear that will carry you through to the end of the game in safety. It is technically true that waiting for acquirements can yield slightly better gear, since you will have seen more 'common' items later on. However, waiting to use scrolls of acquirement is generally unwise: the increased chance of survival now is always more worthwhile than the slight chance of a better acquirement later.
History
- Prior to its removal in 0.26, you could acquire food.
- Prior to 0.25, acquirement allowed you to choose to get an item from one of 8 categories (weapons, armour, jewellry, books, staves, evocables, food, or gold), but did not know what it was.
- Prior to 0.20, there were seperate wand and miscellaneous evocable categories.
- Prior to 0.19, you could acquire ammo.
See Also
Scrolls |
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Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |