Doom hound
doom hound h | |
---|---|
HP | 72-147 |
HD | 20 |
XP | 3392 |
Speed | 13 |
AC | 6 |
EV | 13 |
Will | 20 |
Attack1 | 45 (bite: plain) |
Attack2 | 30 (claw: plain)
|
Resistances | rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Demonic |
Size | Medium |
Type | hound, doom hound |
Flags | See invisible Unblindable |
A demon lapdog of the queen of Tartarus, bound to hunt her enemies. The first time a foe hears its howl, it will echo in their mind, calling nightmarish creatures to hunt them. Those who survive have the small consolation of being inoculated against that particular hound's howl.
“Standing over Hugo, and plucking at his throat, there stood a foul thing, a great, black beast, shaped like a hound, yet larger than any hound that ever mortal eye has rested upon. And even as they looked the thing tore the throat out of Hugo Baskerville...” |
Contents
Useful Info
Doom hounds are demonic canines that roam the realm of Tartarus. Each doom hound can howl once, which gives you the Howl status condition. For the next several turns, other denizens of Tartarus (such as bone dragons, shadow dragons, tormentors, or even Tzitzimimeh) will be called in to near your location. These reinforcements do not count as summons, and are therefore not susceptible to Aura of Abjuration - they are normal monsters that leave corpses when killed (if they normally have them) and grant XP. Doom hounds will not summon more doom hounds.
Spells
Spell set I | ||
---|---|---|
Slot1 | Doom Howl | Natural flag |
Tips & Tricks
- They have very low MR, especially for the Hells. A simple wand of paralysis will shut them down long enough to smash them.
- If you can't kill them before they get a howl off, try to retreat to an area where you can duck out of sight of any particularly nasty summons.
- A potion of cancellation will remove the Howl status, if you're in a pinch.
History
- Doom hounds were introduced in 0.18.