Swamp worm
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all worms, see list of worms.
| swamp worm w | |
|---|---|
| HP | 23-47 |
| HD | 10 |
| XP | 162 |
| Speed | 12 (move: 120%) |
| AC | 3 |
| EV | 12 |
| Will | 10 |
| Attack1 | 26 (bite: plain)
|
| Resistances | rDrown |
| Vulnerabilities | None |
| Habitat | Amphibious |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Medium |
| Type | worm, swamp worm |
| Flags | No skeleton |
| A large slimy worm, adept at swimming through the muck of this foul swamp.
“The fool, as I think, at the chasm’s brink, |
Contents
Useful Info
Swamp worms are quick-moving, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in the Swamp, and appear in a handful of other water-themed vaults.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Harpoon Shot (2d13) | Natural flag |
Tips & Tricks
- Thanks to Harpoon Shot, swamp worms can be big threats. They can pull you off the stairs, or pull you towards a pack of dangerous enemies.
- Due to their low willpower, Hexes are very effective.
History
- Prior to 0.22, they could not use Harpoon Shot, but would submerge in water, rendering them invisible unless you were right next to them.
- Prior to 0.18, they were unable to leave the water and follow you. They could also submerge again if you walked away from them.