Sun moth
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
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sun moth y ![]() | |
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HP | 53-108 |
HD | 9 |
XP | 621 |
Speed | 12 |
AC | 6 |
EV | 12 |
Will | 60 |
Attack1 | 27 (bite: swoop)
|
Resistances | rF++ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | moth, sun moth |
Flags | Flying No skeleton Web immune |
A moth of transcendent beauty, coated in pyrophoric scales. Tiny cinders dance and twirl in its wake and whenever it beats its wings, they ignite in such spectacular displays of incandescence that one could almost forget how far away the sun is from this place. |
Contents
Useful Info
Sun moths are insects native to the Spider's Nest the realm of Cerebov. They can swoop behind foes and pelt them with Pyre Arrow.
Spells
Spell set I | ||
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Slot1 | Pyre Arrow (2d9*) | Natural flag |
Tips & Tricks
- To avoid being set on fire by Pyre Arrow, hide behind other enemies.
History
- Prior to 0.31, sun moths were holy insects that used Sticky Flame Range and Energy Bolt, had a single-tile halo, and would apply Sticky Flame upon biting a target. They were not found in Cerebov's realm.
- Sun moths were added in 0.28.