Good gods

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There are three good gods in Dungeon Crawl's pantheon who are allied together in the fight against (so-called) evil: Zin the Law-Giver, the Shining One, and Elyvilon the Healer.

Characteristics

The good gods, being allies, have several features in common:

  • Codes of conduct to which followers must abide, including hatred for evil.
  • No divine retribution for leaving their religion or converting to another god, unless it is evil. Penance is still incurred, but the god simply does not act upon it.
    • When switching between good gods, you will still recieve "penance", but half of your original piety is retained.
  • Several defensive and protective powers granted to their followers, able to be trained with Invocations.
  • Good gods may intervene to save your life on an otherwise fatal blow.

Code of Conduct

The good gods share a code of conduct. Common elements across all three are:

  • No Necromancy.
  • No unholy items.
    • Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy artefact weapons safely. Wearing unholy armour, however, is immediately frowned upon.
  • No harming non-hostile neutral or allied beings.

Additional requirements

Each god has additional requirements based on their likes and dislikes:

See each god's page for more details.

History

  • Prior to 0.26, all three gods hated cannibalism.
  • Prior to 0.15, holy monsters would often become friendly and allow the player to pass in peace if you worshiped a good god. This chance was based on your piety.
  • Prior to 0.9, switching between good gods would not incur penance. Therefore, players would switch to Elyvilon, who had the weakest wrath, if they wanted to worship an evil/chaotic god.