Song of Shielding
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Song of Shielding | |
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Level | 5 |
School1 | Charms |
Source(s) | |
Casting noise | ? |
Spell noise | ? |
? |
Song of Shielding is a level 5 Charms spell which temporarily causes all damage dealt to you to reduce your MP, not your HP. Once you run out of MP, the spell ceases to protect you. This is different than the effect of an amulet of guardian spirit, which causes the damage to be split between the two. Unfortunately, maintaining the spell requires your character to sing, generating significant noise.
Strategy
- Characters that focus on magic to deal damage should absolutely avoid this spell. It essentially turns any powerful monster into an eye of draining, and suddenly finding yourself with 0 MP is a much worse fate than taking a heavy hit or two.
- Although it may be tempting to couple this with Sif Muna's channeling ability, most characters who can safely use it will likely want a different god. It does couple well with other sources of MP regeneration, such as Sublimation of Blood, a staff of energy, a crystal ball of energy, the Shining One's MP-on-kills, a stack of potions of magic, or ambrosia (if you can manage the confusion effect).
- As it only requires training in Charms to cast effectively, Song of Shielding works wonderfully for melee characters who intend to master the Haste spell in the late game. Just remember that even brutes occasionally have a need for MP.