Aizul
Aizul S | |
---|---|
HP | 142 |
HD | 14 |
XP | 2602 |
Speed | 15 |
AC | 8 |
EV | 18 |
Will | 112 |
Attack1 | 25 (hit: plain)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | land |
Intelligence | Normal |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | guardian serpent, guardian serpent |
Flags | Unique Spellcaster See invisible |
Once the primary guardian serpent of a legendary treasure hoard, he was disgraced after thieves looted it while he slept. He now slithers about the dungeon, seeking vengeance against all would-be looters. He is an accomplished spellcaster, but no more deadly in melee combat than others of his kind. |
Useful Info
Aizul is a very fast unique guardian serpent capable of some very deadly Poison Magic and a Hexes spell which can put you to sleep for several turns. Although not very dangerous in melee, he can deal huge amounts of poison damage to those without resistance and has much more durability than most monsters at his depth.
Spells: Venom Bolt (3d18), Poison Arrow (3d21), Sleep
Location
- The Dungeon:14-20
- The Elven Halls
- The Swamp
- The Snake Pit
- The Shoals
- The Spider's Nest
- The Vaults:1-4
- The Crypt:1
Tips & Tricks
- Melee attacks against you will deal extra damage while asleep. Taking any damage (including poison damage) will then wake you up, however.
- Poison resistance and high magic resistance are highly recommended; even with poison resistance, expect to take decent damage from his spells. If you lack either, definitely consider fleeing this fight until you're better prepared.
- Aizul has no arms, and thus cannot open doors. Use this to make escaping much easier.