Guardian serpent
For a list of all snakes, see list of snakes.
guardian serpent S | |
---|---|
HP | 30-58 |
HD | 8 |
XP | 457 |
Speed | 15 |
AC | 6 |
EV | 14 |
Will | 64 |
Attack1 | 26 (hit: plain)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | guardian serpent, guardian serpent |
Flags | Actual spells See invisible Speaks Spellcaster Warm-blooded |
Serpents are distinct and rare members of scaly society. They are light and swift like snakes, yet also intelligent like nagas. Their lack of hands, together with an extreme sense of duty, makes them renowned guardians. It is said that a guardian serpent would rather die in battle than leave anything to an intruder.
“The latter lived in the country, and before his house there was an oak, in which there was a lair of snakes. His servants killed the snakes, but Melampus gathered wood and burnt the reptiles, and reared the young ones. And when the young were full grown, they stood beside him at each of his shoulders as he slept, and they purged his ears with their tongues. He started up in a great fright, but understood the voices of the birds flying overhead, and from what he learned from them he foretold to men what should come to pass.” |
Contents
Useful Info
Guardian serpents are fast, can see invisible, and cast some vicious spells. However, unlike most major serpents they lack a constriction attack.
Normally, they reside on the last two floors of the Snake Pit and are guaranteed to be guarding the serpentine rune itself. However, they may be randomly generated in the main dungeon starting on D:15 (or earlier as rare out-of-depth monsters), or in vaults as early as level 9.
Spells
Spell set | |
---|---|
Slot1 | Venom Bolt (3d13) |
Slot2 | Slow (50% success rate when MR=32) |
Slot3 | none |
Slot4 | none |
Slot5 | Blink Allies Encircling |
Slot6 | none |
Tips & Tricks
Poison resistance and an amulet of stasis (or high magic resistance) are recommended.
History
In 0.14, they will have a mostly new spell set, changing Teleport Other and Minor Healing for Blink Allies Encircling.