Peacekeeper
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
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peacekeeper 8 | |
---|---|
HP | 34-53 |
HD | 12 |
XP | 967 |
Speed | 15 |
AC | 20 |
EV | 3 |
Will | Immune |
Attack1 | 25 (bite: plain) |
Attack2 | 15 (claw: plain)
|
Resistances | rPois+++, rN+++, rElec, rRot+++, rTorm, rDrown, rF+, rC+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | None |
Holiness | Non-living |
Size | Medium |
Type | golem, peacekeeper |
Flags | See invisible |
A four-legged humanoid construct, tasked with recapturing escaped slaves and punishing heretics. Long after the fall of the empire it once served, it continues to enforce imperial law, knowing no jurisdiction. |
Contents
Useful Info
Peacekeepers are fast, resilient constructs found in the Desolation of Salt that Throw Barbs like a manticore (though not as often), allowing their allies to easily swarm the player. They will buff the damage output of nearby saltling packs, and merely being adjacent to the player will boost the damage of ragged hierophants' Resonance Strike. In turn, ragged hierophants will Injury Bond with peacekeepers, making it more difficult to kill these pesky allies.
Spells
Spell set | ||
---|---|---|
Slot1 | Throw Barbs | Natural Flag |
Slot2 | Battlecry | Natural Flag |
Tips & Tricks
History
Added in 0.19
Categories:
- 0.19 articles
- Stubs
- Bite type
- Plain flavour
- Claw type
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Electricity resistance
- Rot resistance
- Rot resistance 3
- Torment resistance
- Drown resistance
- Fire resistance
- Cold resistance
- Brainless intelligence
- Nonliving holiness
- Asphyxiation resistance
- Medium monsters
- See invisible
- Monsters
- Spellcaster