Merfolk avatar

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Revision as of 21:55, 22 November 2019 by Bwijn (talk | contribs) (upd 0.24, saw it in game, no changes)
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Version 0.24: This article may not be up to date for the latest stable release of Crawl.

For a list of all merfolk, see list of merfolk.

merfolk avatar mMerfolk avatar.png
HP 55-113
HD 13
XP 932
Speed 10 (swim: 60%)
AC 4
EV 12
Will 120



Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Speaks
Warm-blooded
No gen derived
A beguiling merfolk whose voice mesmerizes listeners. It carries no weapon, but its song summons drowned souls to defend the sea against intruders.

“Then up it raise the mermaiden,
Wi the comb an glass in her hand:
‘Here’s a health to you, my merrie young men,
For you never will see dry land.’”
-“Sir Patrick Spens”, Scottish folk song, version 58J in Francis James
Child, _The English and Scottish Popular Ballads_. 1898.

Useful Info

A merfolk avatar is similar to a siren, but much more insidious and deadly. Like sirens, they will attempt to mesmerise you shortly after noticing you. Unlike sirens, however, they will then keep as far away from you as possible, retreating into deep water when able, and begin summoning swarms of drowned souls to kill you. They are occasionally found throughout the Shoals.

Spells

Spell set I
Slot1 Avatar Song Wizard flag

Tips & Tricks

  • High magic resistance will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, as well as through a number of other methods. See the mesmerise page for a full list.
  • Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
  • Her drowned souls aren't very durable, but there are a lot of them and they won't stop coming until the avatar is defeated. Focus on killing her quickly, and all her souls will dissipate.
  • For melee-focused characters, if you have a means of flying and hasting yourself, then you can just chase down the avatar and take her out up close. This poses significant dangers, of course, as you'll be taking significant amounts of asphyxiation damage from her drowned souls as you rush in. If possible, use ranged attacks instead to take her out more quickly.
  • Unbreathing species (the undead, gargoyles, and grey draconians) have little to fear from the drowned souls. Focus on other, more immediate threats first.

History

Merfolk avatars were introduced in 0.16, freeing up the monster name siren, which mermaids were then renamed to.