Ragged hierophant
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
ragged hierophant a | |
---|---|
HP | 77-156 |
HD | 9 |
XP | 1041 |
Speed | 10 |
AC | 1 |
EV | 10 |
Will | 40 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Open doors Weapons & armour Starting equipment |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded |
A bedraggled priest, once-fine robes now lined with salt and dust. Forsaken by the gods, it now relies on constructs to protect itself. |
Contents
Useful Info
Ragged hierophants are support units, ill suited for direct combat. Instead, they reduce the damage done to their allies by redirecting it to themselves, and assault you from safety with Resonance Strike, a smite-targeted spell which grows stronger for every construct adjacent to the player, quickly whittling away players' health. They are found throughout the Desolation of Salt.
Spells
Spell set I | ||
---|---|---|
Slot1 | Injury Bond | Wizard flag |
Slot2 | Resonance Strike (3d9 - 7d9) | Wizard flag |
Tips & Tricks
- While a ragged hierophant can make saltlings and peacekeepers significantly deadlier, they are fairly harmless on their own. If possible, pull their allies away from them with long-ranged attacks and quiet spells, going in for the kill once you've taken away their biggest weapons.
History
Ragged hierophants were added in 0.19.