Guardian serpent
For a list of all snakes, see list of snakes.
guardian serpent S | |
---|---|
HP | 24 to 64 |
HD | 8 |
XP | 587 |
Speed | 15 |
AC | 6 |
EV | 14 |
Will | 64 |
Attack1 | 26 (hit: plain)
|
Resistances | rPois+ |
Vulnerabilities | none |
Habitat | land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Natural |
Size | Large |
Type | guardian serpent, guardian serpent |
Flags | Spellcaster Actual spells Warm-blooded See invisible |
Serpents are distinct and rare members of scaly society. They are light and swift like snakes, yet also intelligent like nagas. Their lack of hands, together with an extreme sense of duty, makes them renowned guardians. It is said that a guardian serpent would rather die in battle than leave anything to an intruder. |
Useful info
Guardian serpents are fast, can see invisible, and cast some vicious spells. However, unlike most major serpents they lack a constriction attack.
Normally, they reside on the last two floors of the Snake Pit and are guaranteed to be guarding the serpentine rune itself. However, they may be randomly generated in the main dungeon starting on D:15 (or earlier as rare out-of-depth monsters), or in vaults as early as level 9.
Spells: Teleport Other, Minor Healing, Venom Bolt, and Slow
Spells
Spell set | |
---|---|
Slot1 | Teleport Other |
Slot2 | Teleport Other |
Slot3 | Minor Healing |
Slot4 | Venom Bolt (3d13) |
Slot5 | Slow |
Slot6 | Minor Healing |
Tips and tricks
Poison resistance and an amulet of stasis (or high magic resistance) are recommended.