Ignition
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Ignition | |
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Level | 8 |
School1 | Fire |
Source(s) | Everburning Encyclopedia Book of Spontaneous Combustion |
Casting noise | 8 |
Spell noise | 15 |
Power Cap | 200 |
Flags | Area |
All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell. |
Spell Details | |
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Damage Formula | 3d(3.33+Power/9) fire |
Max Damage | 3d(25) |
Max Power | 200 |
Range | LOS |
Targeting | LOS |
To-hit | |
Special | Cloud, AOE |
Ignition is a level 8 Fire Magic spell which creates a 3x3 fireball (somewhat weaker than the Fireball spell) around every enemy in sight. Explosions do not harm the user or their allies. All explosions are created instantly; even if an enemy would die from an explosion, it still creates an explosion.
Strategy
While Ignition deal less single-target damage than even Fireball, it hits every enemy on the screen, and the explosions can overlap. This makes it a great spell against groups (that are not resistant to fire).
- Great in naturally packed areas, like the Tomb or later floors of a Ziggurat.
- Since Ignition works against summoned creatures, it is good against summoners like mummy priests.
- Works great on the Royal Jelly. Once a few jellies have spilled out, just 2-3 casts are enough to kill TRJ and most of its allies. Just watch out for rockslimes.
Tips & Tricks
- As the description suggests, allies will never be harmed by this spell, making it particularly desirable for characters banned from harming companions, such as followers of Beogh or Jiyva. Players making use of Summonings or Necromancy spells can also benefit.
History
- Ignition was added in version 0.20.