Merfolk (monster)
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For the player race, see Merfolk. For a list of merfolk monsters, see List of merfolk
merfolk m | |
---|---|
HP | 36-74 |
HD | 10 |
XP | 301 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 40 |
Attack1 | 22 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Speaks Warm-blooded |
A hybrid with the torso of a human and the tail of a fish, a merfolk dwells both in water and on land, and fiercely defends its domain.
“Again at length my thought reviving came, |
Useful Info
Merfolk are the nimble, aquatic humanoids who defend the Shoals from interlopers. They can carry boomerangs, throwing nets, and often come with tridents.
Tips & Tricks
- Regular merfolk are among the easiest opponents in the Shoals. However, a squad of merfolk can still hurt a lot, and any monster with a throwing net is inherently dangerous.
History
- Prior to 0.29, merfolk were more likely to spawn with nets.
- Prior to 0.27, monsters had hidden weapon penalties (they attacked slower), which made merfolk more dangerous.
- Prior to 0.13, you could find merfolk berserkers in a particular vault. These extra-beefy merfolk could call upon Trog for various powers (Berserker Rage, Trog's Hand, Brothers in Arms), and carried a powerful polearm as well as several potions of berserk rage.