Scroll of teleportation
A scroll that translocates the reader to a random position after a short delay. |
Reading a scroll of teleportation will cause the player to teleport to a random location after several turns have passed.
Contents
Useful Info
When read, it inflicts the Tele status if you don't already have it.
You feel strangely unstable.
After a set duration, you will be teleported. This duration (in decaAut, a.k.a "turns") depends on where you are and if you have the Orb status:[1]
Circumstance | Duration |
---|---|
Normal | 3-5 turns |
In the Realm of Zot or when carrying the Orb | 8-14 turns |
In the Abyss (even when carrying the Orb) | 8-19 turns |
Note that the turn spent reading the scroll counts towards the timer. Say that you 1. read a scroll (1.0 turn passed), 2. wait (2.0 turns passed), then 3. wait again (3.0 turns passed). In this case, you can be teleported as soon as the second wait, as that action brings you to 3.0 turns passed. Also note that the duration is always in whole number turns, so spending 3.5 turns is no better than 3.0 turns.
Teleports send you to any random location on the floor, that 1. you can move to, 2. does not contain a dangerous cloud, and 3. not part of certain vaults. This includes the tile you are currently on.
If you already have the Tele status, then using another scroll will cancel it.
You feel strangely stable.
Strategy
- Keep in mind that the teleport is entirely random. If you are attempting to escape a dangerous situation, there is a chance that you only teleport a few tiles away, or even into a whole new can of worms!
- A potion of cancellation will also end a teleport (along with any other effects you may have).
- Monsters with Quicksilver Bolt can also cancel your teleportation, whenever you'd like it or not.
- If you are on an upstairs to a cleared level, "blind reading" a scroll of teleport is safe. Go up immediately after reading the scroll, and you'll be teleported on the above level.
- Going through stairs takes 2.5 turns. However, this is split between "going up" (+1.0 turn) and "already up" (+1.5 turn). Therefore, the sequence of events is: read the scroll (1.0 turn) -> going up (2.0 turns) -> already up (3.5 turns). In other words: you always get to go up before 3 turns have passed.
History
- Prior to 0.19, scrolls of teleportation worked normally in The Realm of Zot, before picking up the Orb of Zot.
- Prior to 0.17, it was possible to perform controlled teleports.
- Prior to 0.17, there was a 20% chance that the Abyss would not add time to teleportation.
- Prior to 0.13, controlled teleports did not have a longer delay. In older versions, the Orb did not add time to teleportation.
References
- ↑ spl-transloc.cc:837 (0.30.1)
Scrolls |
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Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |