Slow (spell)
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
- This article is about the spell. For the status condition, see Slow.
- This page is a stub. You could probably expand this page should you wish to do so.
| | |
|---|---|
| Level | 1 |
| School1 | Hexes |
| Source(s) | Book of Debilitation |
| Casting noise | 1 |
| Spell noise | 0 |
| Power Cap | 25 |
| Range | 8 |
| Flags | Will check, Dir or target, Needs tracer |
| Slows the actions of a creature. |
Slow is a level 1 Hexes spell that makes the target slower. If the target fails a willpower check, they will be slowed. At higher spell power, the target is slowed for a longer period of time.
Monster Spell
The monster version of this spell functions similarly to the player version, but is much harder to resist.
The following enemies cast Slow:
- n
Bog body - e
Deep elf archer - x
Erica - w
Gastronok - S
Guardian serpent - H
Guardian sphinx - a
Imperial myrmidon - E
Iron elemental - @
Jessica - @
Kirke - L
Lich - h
Natasha - H
Sphinx - i
The Enchantress
The following enemies may be able to cast Slow, depending on their spell set:
- &
Pandemonium lord (3.4% chance)
History
- Prior to 0.32, Hedge Wizards started with this spell.
- Prior to 0.31, Hexslingers started with this spell.
- Prior to 0.30, the Slow spell had an enchantment power multiplier of x1.5, making it more likely to succeed.
- Prior to 0.28, the Slow spell was a level 2 Hexes spell, with a power cap of 200.
- Prior to 0.18, an amulet of stasis could protect you from Slow.
- Prior to 0.10, the Slow spell did not have an enchantment power boost.
- Prior to 0.8, slowing made every action take twice as long.