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  • {{Flavour|This spell forms a mystical bond between the caster and a wielded short blade, making the blade much easier to use.}} ...hile short blades are already very accurate, this is a fairly cheap spell, and missing less often means fewer turns wasted in combat. Sure Blade's effect
    990 bytes (147 words) - 21:52, 10 November 2015
  • *[[Undead]], [[nonliving]], and [[:Category:Plant holiness|plant holiness]] monsters. ...ing, fear can be used to thin out a group, making it easier to both escape and fight it.
    3 KB (535 words) - 06:13, 7 May 2024
  • ...ually more convenient, as it takes just about as much time to switch to it and there isn't any chance of a miscast or it wearing off mid-fight. However, i [[Felid]]s, [[naga]]s, [[spriggan]]s, and [[vampire]]s can see invisible naturally, as can any character with the [[A
    2 KB (242 words) - 03:00, 30 July 2023
  • {{Flavour|This spell allows the caster to phase in and out of the material plane, allowing them to occasionally avoid blows entire ...ted by [[Dimension Anchor]] will instantly have their Phase Shift canceled and are prevented from recasting it for the duration of its effect. Note that o
    1 KB (160 words) - 13:47, 13 August 2017
  • ...Blood''' is a level 2 [[Necromancy]] spell which converts your own [[HP]] into [[MP]]. ...mial negative binomial] random variable with parameters <code>r = 1</code> and <code>p = 1 - 6 / power</code>. The average amount of recovered MP per cast
    2 KB (271 words) - 07:45, 3 August 2023
  • ...s doubled for [[cold-blooded]] targets. [[Cold resistance|Cold resistant]] and [[stationary]] monsters are unaffected by this spell. Using this spell on a ...s, you can disable whole packs of "mook" enemies, such as [[vault guard]]s and [[list of draconians|draconians]]. Unlike [[Cause Fear]], Metabolic Englaci
    2 KB (284 words) - 02:40, 3 October 2023
  • While a weapon is infused it cannot be unwielded and casting spells is slightly more difficult.}} ...eapon with the [[pain brand]], but prevents you from unwielding the weapon and penalizes your spell success rate for the duration.
    3 KB (391 words) - 22:53, 11 October 2022
  • ...n chains of ice. When it dies, its corpse freezes and splits, transforming into icy replicas which serve the caster. Simulacra cannot leave the level they ...ongside it. Simulacrum does ''not'' work with [[Gozag]] (who turns corpses into gold, first) or [[Yredelemnul]].
    4 KB (606 words) - 19:37, 16 January 2024
  • ...of the [[vertigo]] effect, which decreases your EV, spellcasting success, and chance to hit.
    2 KB (245 words) - 23:18, 10 December 2017
  • ...deals cold damage to all targets in [[line of sight]]. This ignores [[EV]] and has a 50% chance of [[slow]]ing [[cold blooded]] targets. ...spell that is also decent at taking down single targets. It has full range and never misses, which are useful traits for any spell.
    4 KB (603 words) - 22:18, 17 April 2024
  • ...o cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced. While transformed, any equipped weapons and armour are melded.}}
    6 KB (837 words) - 03:07, 26 February 2024
  • ...this spell much more effective than enslavement. The effect is temporary, and can be shrugged off by [[magic resistance]].
    731 bytes (98 words) - 14:15, 7 July 2018
  • {{flavour|This spell conjures forth a raging blizzard of ice, sleet and freezing gasses at the target, dealing partially irresistible cold damage i ...vs. 45%). However, Ice Storm does not create any [[fire vortex|vortexes]] and uses beam-targeting instead of [[smite]] targeting. This means that it is g
    1 KB (211 words) - 13:55, 13 August 2017
  • ...aces. Chance of knockback, as well as distance, depends on [[spell power]] and enemy [[size]]. Moved enemies are briefly stunned (4-9 [[aut]]s). ...[[deep water]], [[lava]]) or into another monster's tile, movement stops, and the target takes additional impact damage (2d11 at max power). This spell c
    2 KB (368 words) - 19:04, 29 December 2023
  • ...and noxious toxin. Even those resistant to poison will be poisoned by it, and a small portion of its direct damage bypasses poison resistance.}} ...son Arrow deals a total of 53% damage to those with [[poison resistance]], and 30% damage to those with poison immunity.
    2 KB (233 words) - 19:23, 19 June 2023
  • The duration of the summon does not depend on the spell power and is always very short, around 9 turns.
    1 KB (167 words) - 07:14, 5 July 2023
  • |spellnoise=~15 (depends on radius and delay of your last action) ...into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The spell's effectiveness is greatly diminished in c
    4 KB (636 words) - 22:10, 18 July 2023
  • ...act when confused, they are effectively disabled. They can't [[spell]]cast and have a hard time hitting you in melee. ...may take 3 MP and 4 turns, while Ensorcelled Hibernation would take 10 MP and 5 turns. However, against low/no will opponents, Ensorcelled has an advanta
    4 KB (650 words) - 05:03, 4 November 2023
  • ...is often used to water down particularly dangerous early-game spellcasters and many early [[unique]]s.
    780 bytes (118 words) - 21:51, 12 August 2020
  • ...ightning''' is a level 6 [[Air Magic]]/[[Conjurations]] spell which brings into existence 3 temporary instances Like [[Foxfire]] and player-created [[cloud]]s, ball lightnings dissipate when out of the player
    4 KB (575 words) - 17:09, 11 September 2023

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