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  • Throwing implements are more common in [[Shoals]] than [[Swamp]]. If the former branch is in your game, you may want to focus a little more on T ...l, throwing ''something'' is better than waiting for an enemy to approach. If available, you can throw [[stone]]s, [[boomerang]]s, or [[poisoned]] [[dart
    5 KB (700 words) - 11:21, 9 March 2024
  • If offhand punches/slaps are available, then increasing Unarmed skill increase ...rm's designated minimum and maximum [[Shapeshifting]] skill, respectively. If you are below minimum, the damage can decrease.
    7 KB (1,016 words) - 06:51, 15 March 2024
  • ...kill level, the fact that staves are "skill-friendly" doesn't matter. I.e. if you have 20 weapon skill, you'll do more damage with a great mace than with ...[spectral]] or [[speed brand]]s, and as mentioned, work well at low skill. If you find a particularly good lajatang early on, it may be worthwhile to swi
    2 KB (359 words) - 03:37, 20 April 2024
  • ...n extra tile of reach means you'll get 1 "free" hit against a melee enemy. If you are concerned about early Dungeon survival, then start with a polearm ( Polearms can reach over [[deep water]], [[summon]]s, and other [[allies]]. If you have a consistent source of allies, such as [[Summonings]] spells or th
    2 KB (277 words) - 07:48, 13 March 2024
  • ...ne, while lightly armoured characters don't ''have'' to use one. Early on, if you find a great [[randart]] blade, don't hesitate to train Long Blades - "
    2 KB (315 words) - 21:59, 9 March 2024
  • *They receive bonus damage from [[stabbing]]. Great if your character has a consistent way to stab things. [[Hexes]] are the most ...er or not, a [[quick blade]] of distortion can remain viable into [[Zot]]. If nothing else, you can use the crosstraining to swap to Long Blades.
    3 KB (445 words) - 17:46, 9 March 2024
  • *Prior to [[0.26]], you could train this skill only if your god used it or if you had a [[manual]] of Invocations.
    1 KB (194 words) - 08:17, 18 February 2024
  • ...pons that are affected by Evocations, they are given skill equal to [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to Wands generate much more frequently in [[Swamp]] than [[Shoals]]. If the former branch is in your game, you may want to favor Evocations a littl
    2 KB (325 words) - 07:58, 18 February 2024
  • ...(white name; * next to the skill): Selected skill will gain more XP, even if never used. ...elected (dark grey name; - next to the skill): Skill will gain no XP, even if used constantly.
    14 KB (1,975 words) - 08:35, 14 May 2024
  • ...asts produce [[nameless horror]]s. Monsters summoned by the player dismiss if the player harms them or they would become hostile for some other reason, r
    5 KB (722 words) - 06:30, 29 June 2023
  • ...ners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]].
    6 KB (740 words) - 18:33, 21 February 2024
  • ...apon blessed at his [[altar]]. Such a weapon will have its existing brand (if any) replaced with a [[holy wrath]] [[brand]], and is also affected as thou Finally, if the blessed weapon is a long blade, it will have its base stats enhanced as
    5 KB (850 words) - 02:32, 19 May 2023
  • ...ically available", "what skills you have", and any [[artefact]]s you find. If your desired weapon isn't available, for example, you may have to go off-co IF Unarmed Combat: Delay = base delay - skill/5.4
    24 KB (3,721 words) - 20:40, 15 March 2024
  • ...will give a weapon a randomly selected brand, replacing any existing brand if there is one. ...[[negative energy]] damage per attack, as well as [[draining]] the monster if susceptible.
    10 KB (1,426 words) - 16:50, 13 October 2023
  • * If you are wearing a shield you may suffer some penalties. See [[Shields#Shiel Delays are rounded randomly in a weighted manner (if delay = 3.4, there is a 40% for 4 aut and 60% for 3 aut).
    6 KB (673 words) - 17:44, 9 March 2024
  • ...t 0 skill, spears are outright better than [[whip]]s and [[short sword]]s (if you aren't stabbing).
    2 KB (326 words) - 22:31, 18 July 2023
  • If the Lord God Himself stood by!-<br>
    2 KB (268 words) - 23:08, 5 May 2023
  • In general, Polearms are great if you have some means of creating distance. Characters with fast [[movement]]
    2 KB (329 words) - 23:26, 10 July 2023
  • ...stuck with a regular [[trident]], you may want to consider a glaive, even if you were using a shield.
    2 KB (391 words) - 14:46, 18 June 2023
  • ...ment effect iterates and checks each adjacent tile surrounding the player. If the following are found, further effects to that tile '''do not''' occur: * If a <code>3/power</code> chance occurs, or
    1 KB (191 words) - 11:21, 23 April 2022

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