Deep dwarf artificer
Revision as of 14:46, 10 August 2013 by CommanderC (talk | contribs)
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
deep dwarf artificer q | |
---|---|
HP | 23-53 |
HD | 7 |
XP | 285 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 56 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | dwarf, deep dwarf |
Flags | Speaks No regenerate Warm-blooded |
For a list of all deep dwarves, see list of deep dwarves.
A deep dwarf that has devoted its life to the study and use of arcane devices. |
Useful Info
Deep dwarf artificers are fairly frail compared to their fellow dwarves, but fight from a distance with wands and rods, launching an unpredictable array of elemental attacks at you. Like all deep dwarves, they do not regenerate health naturally. They can occasionally be found in the packs of deep dwarves roaming the Abyss or occasionally in vaults.
Tips & Tricks
An artificer's difficulty depends entirely on what kind of wand or rod it's carrying. An artificer with a rod of Striking is no threat at all, whereas one with a rod of Destruction can be terrifying. That being said, well-armed artificers carry excellent loot.
History
Deep dwarf artificers will be removed in 0.13.