Sword of Power
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It rewards the powerful with power and the meek with weakness. |
(0 to +27), (0 to +27) great sword
Enchantment varies based on your current HP: It gains +1, +1 for every 10 HP up to 270.
Desirability
Although beefy characters, especially berserkers, can get satisfying results out of this, it can easily become useless if you get hit by a timely torment or hail of yaktaur bolts. Also, the absence of a brand makes it much less effective than you might expect. Don't use this without some means of quick escape and a solid backup weapon. Alternatively, just use a well-enchanted, branded triple sword.