Charred statue
charred statue 8 | |
---|---|
HP | 12 |
HD | 3 |
XP | 32 |
Speed | 10 |
AC | 12 |
EV | 1 |
Will | Immune |
Attack1 | 20 (weapon only: plain)
|
Resistances | rF++, rC++, rElec++, rPois++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Starting equipment Open doors |
Holiness | Non-living |
Size | Large |
Type | statue, statue |
Flags | Archer Artificial No poly Speaks Stationary Vault Silence immune |
It looks like this statue has been imbued with fire magic, letting it use fire-based conjurations against you. Fortunately, it looks pretty ineptly made, and its charring shows that it has trouble controlling its magic as well. |
Useful Info
Charred statues are stationary guard statues found in certain Vehumet altar vaults. They attack by occasionally shooting small blasts of fire at you while you're in their line of sight.
Spells
Spell set | |
---|---|
Slot1 | Throw Flame (3d5) |
Slot2 | none |
Slot3 | none |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- With fire resistance, their attacks should be negligible. Just mind your scrolls if you lack conservation.
- If you don't intend to worship Vehumet, there's no harm in simply bypassing these.
Categories:
- Weapon only type
- Plain flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Poison resistance 2
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- High intelligence
- Starting equipment
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Archer flag
- Artificial
- No poly
- Speaking monster
- Stationary
- Vault monsters
- Silence Immune
- Monsters
- Spellcaster
- Vault-only monsters