Joseph
Revision as of 17:01, 13 December 2013 by Ion frigate (talk | contribs)
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
| Joseph @ | |
|---|---|
| HP | 66 |
| HD | 7 |
| XP | 610 |
| Speed | 10 |
| AC | 0 |
| EV | 10 |
| Will | 46 |
| Attack1 | 15 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Fighter Speaks Unique Warm-blooded |
| Looks like a mercenary. |
Useful Info
Joseph is a unique human mercenary who can be dangerous at range, using a branded sling to deal heavy fire or cold damage, possibly after catching you in a throwing net. In melee, he also carries a branded quarterstaff.
Location
- The Dungeon:7-12
- The Orcish Mines
- The Lair:1
Tips & Tricks
- His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.