Qazlal Stormbringer

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Qazlal altar.png "Let the forces of nature tear it all down!"

Qazlal Stormbringer is a violent god of tempests, who delights in unleashing the forces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only their god can protect them. Pious worshippers of Qazlal will gain the ability to direct and control the destructive might of the storm.

Followers of Qazlal are protected from the clouds they create. As a follower of Qazlal gains divine favour, they are slowly surrounded by a loud storm, causing elemental clouds to appear near them, blocking attacks, and (for the particularly devout) deflecting incoming projectiles. Qazlal allows followers to incite nature against their foes, causing a localised natural disturbance or, for particularly devout followers, a more widespread disaster. Followers of Qazlal can give life to elemental clouds, turning them into elementals whose loyalty depends on the origin of the cloud. Followers can gain temporary resistances against the elements on taking damage from that element. Qazlal will eventually offer more permanent protection against an element of the devotee's choosing.

Qazlal likes it when you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.

Racial Restrictions

Demigods may not worship Qazlal Stormbringer or any other deity.

Appreciates

  • You or your allies killing natural, undead, demonic, or holy beings. The higher the enemy's HD, and the lower your experience level, the better the odds of you gaining piety.

Deprecates

???

Given Abilities

Piety level -: "[Your Species] Mishap"

  • All worshipers are immune to the negative effects of any clouds they generate. Naturally occuring and enemy-generated clouds will harm you as normal, however. (Passive)

Piety level *: "Lightning Rod"

  • Storm Shield: You passively generate randomly selected elemental clouds within two tiles of you. Possible clouds include flaming clouds, clouds of freezing vapour, clouds of thunder, and clouds of sparse dust. These deal their corresponding elemental damage to enemies which stand in them, provide you with a bonus to SH, and generate significant amounts of noise at all times, greatly reducing your ability to be stealthy. The frequency with which these clouds generates rises with piety. This skill is upgraded further at **** piety (see below).

Piety level **: "[Your Species] Disaster"

  • Upheaval: Blast a small nearby area with elemental forces. Costs 4 MP, piety.

Piety level ***: "Eye of the Storm"

  • Elemental Force: Convert nearby clouds into elementals. Costs 6 MP, piety.

Piety level ****: "[Your Species] Catastrophe"

  • Upgraded Storm Shield: At **** piety, Storm Shield also grants you a permanent Repel Missiles effect.
  • Elemental Adaptation: Taking elemental damage occasionally grants you partial resistance to the element of the damage. The following elements can be affected:
  • This resistance last for X turns. Passive, no cost.

Piety level *****: "[Your Species] Cataclysm"

  • Disaster Area: Blast a large area surrounding you with elemental forces. Costs 7 MP, piety.

Piety level ******: "End of an Era"

  • You may pray at an altar to gain a rank of resistance to an element of your choice for as long as you remain a worshiper. No cost, usable once per game.

Punishments

???

Strategy

True to his name, Qazlal Stormbringer brings a lot of firepower to bear to his worshipers, and upon reaching full piety, allows you to easily patch a hole in your resistance, freeing up equipment slots for other gear. Although it may be tempting to wait until the end game to choose your resistance, doing so means you waste this gift for much of the game.

As worshipers of Qazlal will be forever generating significant amounts of noise wherever they go, stealth-based play is effectively impossible for his worshipers. Regardless of play style, expect enemy reinforcements to show up more often than normal; pulling discovered enemies back to already-cleared areas will reduce the odds of wandering monsters showing up mid-battle.

History

Qazlal Stormbringer will be added in 0.15.