Mercenary card
The Mercenary card offers a mercenary for a fee. The fee is roughly the XP value of the mercenary offered, plus or minus 15 percent. If the player cannot or chooses not to purchase the ally, it will be created hostile. It is a durable summons, which means that it is worth no experience, can't be abjured, can't time out, and doesn't leave any equipment behind. However, it can pick up new equipment to better arm itself. This is the list of possible mercenaries in ascending order of power:
- K Big kobold
- m Merfolk
- N Naga
- H Tengu
- q Deep dwarf scion
- e Deep elf conjurer
- o Orc knight
- 6 A random basedemonspawn
- O Ogre mage
- H Minotaur
- d A random base draconian
- e Deep elf blademaster
High card power increases the chances of getting a stronger mercenary.
History
The Mercenary card was added in 0.11, and could be found in the following decks over the past several versions. Prior to 0.12, mercenaries would not change their equipment.
0.11 | 0.12 | 0.13 | 0.14 | 0.15 | trunk |
---|---|---|---|---|---|
Prior to 0.15, the list of possible mercenaries, in ascending order of power, was as follows:
- Big kobold
- Merfolk
- Naga
- Tengu
- Orc knight
- Centaur warrior
- Spriggan rider
- Ogre mage
- Minotaur
- Random base draconian
- Deep elf blademaster