Swiftness
Swiftness | |
---|---|
Level | 2 |
School1 | Air |
School2 | Charms |
Source(s) | |
Casting noise | 1 |
Spell noise | 0 |
This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster's movements will be sluggish for a time after the speed ends. |
Swiftness is a level 2 Charms/Air Magic spell which reduces your movement delay by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.
Note the difference between this spell and Haste, the level 6 Charms spell which speeds all actions (movement, attacking, spellcasting), at the cost of magic contamination.
Limitations
- This spell does stack with other sources of speed, such as Haste and boots of running.
- Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
- Because player movement delay is capped at 0.6, spriggans normally receive no benefit from this spell (and cannot cast it) and centaurs only receive a 1 point bonus. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.
- Cheibriados dislikes the use of Swiftness -- using it will incur penance.
History
Prior to 0.14, there was no slow down after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of giving a percentage bonus.
Prior to 0.13 this spell couldn't be cast while standing in shallow water.