Imperial myrmidon
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
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imperial myrmidon p | |
---|---|
HP | 61-89 |
HD | 16 |
XP | 1687 |
Speed | 12 |
AC | 1 |
EV | 21 |
Will | 60 |
Attack1 | 30 (hit: vulnerable)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Open doors Weapons & armour Starting equipment |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded |
A warrior initiated in the mysteries of a dying cult, dedicated to serve thrones long-fallen. Its blows strip away magical defenses, leaving its foes vulnerable to even the simplest hexes. |
Contents
Useful Info
Imperial myrmidons are fast, aggressive support hexers with melee attacks that halve your magic resistance, essentially being a crossbreed between phantasmal warriors and vampire knights. Their hexes will leave you open to the onslaught of packs of saltlings and peacekeepers, servants of whispers, and halazid warlocks. They are found in the Desolation of Salt, guarding the ruins of a treasure vault alongside servants of whispers, the associated packs of saltling and peacekeepers and halazid warlocks and the occasional ironbrand convoker or crystal guardian.
Spells
Spell set | ||
---|---|---|
Slot1 | Slow | Wizard flag |
Slot2 | Confuse | Wizard flag |
Slot3 | Agony | Wizard flag |
Tips & Tricks
- Three pips of magic resistance should be enough to be safe; that way, when your MR is halved, the hexes still have a fairly low (lower than 25%) of succeeding. Two or even just one could work if you have (and you should by the time you're facing these) a viable ranged attack.
History
Added in 0.19