Grand avatar (monster)
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
grand avatar R | |
---|---|
HP | 50 |
HD | 5 |
XP | 0 |
Speed | 30 |
AC | 20 |
EV | 5 |
Will | Immune |
Attack1 | 30 (hit: reach)
|
Resistances | rF++, rC++, rElec++, rPois++, rN+++, rTorm, rRot+++, rSticky, rAcid, rConstr, rDrown, rWater |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Medium |
Type | grand avatar, grand avatar |
Flags | Glows Insubstantial Levitate No regenerate No experience gain No poly See invisible |
An avatar of battle and bloodshed, capable of mimicking sufficiently damaging physical attacks and conjurations from its creator and their allies. |
Useful Info
Grand avatars are conjured monsters that mimic melee and ranged attacks. They can be conjured by the monster-only spell Grand Avatar. Their ranged attack is an irresistible barrage of energy (2d10) that never misses.
History
Grand avatars were removed along with the spell in 0.17.
Grand avatars were added in 0.14.
Categories:
- Obsolete articles
- Hit type
- Reach flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Poison resistance 2
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Acid resistance
- Constriction resistance
- Drown resistance
- Water resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Medium monsters
- Glows
- Insubstantial monsters
- Levitate
- No regenerate
- No exp gain
- No poly
- See invisible
- Monsters